EuropIA.11: Keynote Speakers

 

 

Professor Seebohm’s research interests involve digital technology to design a more holistically conceived architecture and urban environment as is necessary for a more sustainable future. His current research foci are:
1) digital architectural design, including digital design in academic studios and practice
2) digital lighting design using physically accurate lighting simulation and rendering software
3) rule-based form generation
4) tensegrity structures, their generation, stability, visual qualities (when supporting light filtering panels), construction and structural properties
5) digital urban design with a special interest in the use of 3D, real time virtual city models for designing livable cities with community participation.

Professor Seebohm is a pioneer in the use of 3D digital modelling for the study of architectural and urban history with a special interest in Palladio and his design principles. Related to his urban work are research projects involving the linking Geographic Information Systems (GIS) and 3D modeling. He is the founding director of the Integrated Centre of Visualization, Design and Manufacturing (ICVDM) a $5.7 million project with funding from Industry, the Canada Foundation for Innovation and the Ontario Research and Development Fund. The ICVDM brought advanced technology for visualization (real time stereo vision) and rapid prototyping to the School of Architecture at the University of Waterloo. Professor Seebohm is a registered architect and professional engineer.

Professor Seebohm has been involved with digital architectural design since 1982 and has worked with computers over a period of more than forty years. He joined the School of Architecture at the University of Waterloo in 1985.

Paradigm Shifts

 

keynote lecture
By Thomas Seebohm
School of Architecture, University of Waterloo

 

Abstract
The intention is to present the paradigm shifts in the role of digital design and simulation tools and our way of thinking about these tools and the design process in order to design a much more sustainable architecture and urbanism than is currently the case. To do this I will address the following among other questions: What is architectural design? What does it mean to design holistically in harmony with nature? How is designing holistically in harmony with nature different from and also like traditional architectural design? What does wholeness mean? What is the relationship between emotional power and the quantitative in holistic design? How are complex systems related to wholeness? What is the role of digital tools in design currently? How are digital tools different from all other tools? What can their role become to support digital design? Have the early researchers in computer-aided design foreseen what is needed for a holistic approach to design? What is the relationship between research in digital design and practice? What is the role of popular digital applications in the use and development of digital design tools as regards sustainability? What is our human-computer relationship now and what might it become in digital design? How can this relationship improve our ability to design a sustainable, healthy, enjoyable and emotionally uplifting future? How should architectural curricula change to address the needed paradigm shifts?

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EIA11

Professor Tidafi is director and one of the founders (in 1992) of the Computer Aided Design Research Group (GRCAO) of the School of architecture, University of Montreal. After having finished a baccalaureate in architecture and a master degree, he completed a Ph.D. program in the domain of architectural communication and the computer modeling tools and methods (University of Montreal). His current research interests are: (1) Architectural and archaeological restitution and digital tools; (2) Design education in architectural studio and digital methods; and (3) Information modeling at an urban scale.

New digital cultures Facing Complexity: Archaeology and Modeling

 

keynote lecture
By Professor Temy TIDAFI

 

Abstract

Complexity is often addressed in different manners by different schools of thought. In this lecture, a general introduction will try to confront some of these differences from theoretical, as well as from practical point of view.
As an example of a complexity-considering approach, an archaeological research project will be presented. Its objectives are to find out how archaeologists could be served more efficiently by a computer tool in their everyday work. More precisely, how to design such a tool for architectural restitution purposes in particular. This goal means confronting aspects of the complexity of the restitution processes that can vary from one person to another. This complexity is addressed from a systemic point of view. A deep understanding of what archaeologists do and need is also required.
During this research, some questions are asked: What kinds of information are used by archaeologists? How are they acquired on the field? How are they processed? What tools are used for the different purposes? And essentially, what do they eventually need in order to realize more efficiently some of their tasks? We try to answer these questions in the context of an architectural restitution of the historical Temple of Karnack in Egypt.
A design of a computer tool trying to give some solutions to the questions we have considered we will be exposed. The basic principles underlying the conception of a dedicated and adaptable tool will be discussed. This will lead to a more theoretical conclusion of the components needed to face the complexity in archaeology.
Finally, from the experience in Archaeology, we will make parallels with another discipline: architecture. After all, making a restitution of a historical building means in part trying to find out how and in what conditions the builder has conceived his realization.

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